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Anagram: The Ingenious Game Of Juggling Words box art

Anagram: The Ingenious Game Of Juggling Words

Players

2-8

Time

?-?

Age

?+

Weight

1.8

Rating

6.32

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies frequently, but cooperation is not a significant aspect of the game.

Replay value

Anagram: The Ingenious Game of Juggling Words has a high variability gameboard, offering fresh experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Anagram has a strong replayability score of 7.7.

Luck profile

Anagram: The Ingenious Game of Juggling Words has a high level of strategic decision-making and minimal reliance on luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The ingenious game of juggling words Anagram is a uniquely fast-paced, exciting and challenging game for anyone who loves playing with words. Players compete to collect as many words as possible, either by using new letters as they are revealed or by spotting anagrams and poaching their opponents’ words. Play is fast and furious and fortunes can change right up to the end. Age 8+ For 2-8 Players Anagram starts with the 90 letter tiles placed face down in easy reach of all players. One after the other, players turn over a tile, taking care that the letter revealed can be seen by all players at the same time. With no waiting as others ponder their moves, as soon as you spot a word that can be made from some or all of the up-turned letters, you may call out that word, pick up the tiles required to spell the word, and arrange the tiles to display the word in front of yourself. If you or any player can make an anagram of an entire word belonging to any other player (including yourself), or can make a new word by adding extra letters (from the central pile) to an existing word, you shout out this new word (at any stage in the game) and claim the necessary letters to spell the word. Regardless of how many words you manage to make or steal during the game, you will only score points for those that remain in your possession at the end of play. Devised and published by Oxford Games in 1991, and loosely based on the Victorian game of Word Making, Word Taking, Anagram is, without doubt, the word game enthusiast’s favourite game. ‘Anagram is a game for quick and steady thinkers… This is a cracking little game.’ The Play Cabinet ‘We have a set of Anagram that has travelled the world with us and everyone who tries it loves it… Highly recommended.’ Rivendell Product Contents 90x Letter tiles 1x Rules leaflet

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Credits

Designers

2
Sara Finch Leslie Scott

Publishers

1
Oxford Games, Ltd.

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