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American Psycho: A Killer Game box art

American Psycho: A Killer Game

Players

2-5

Time

45-60

Age

14+

Weight

2

Rating

5.75

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players mainly compete against each other. Overall, the game has a moderate to high level of player interaction.

Replay value

American Psycho: A Killer Game offers a high level of variability with its gameboard, expansions, and strategic depth. It provides engaging player interaction and scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, it has a strong replayability score of 7.78 out of 10.

Luck profile

The final luck score for American Psycho: A Killer Game is 4. The game has a low influence of luck, with random elements having a minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In American Psycho: A Killer Game, a trick-taking game of yuppie one-upmanship set in the world of high-stakes investment banking at Pierce & Pierce, you compare your accomplishments as you seek to obtain the most valuable assets, secure reservations at the trendiest restaurants, maintain your personal appearance, and have a better business card than your hated colleagues — all while trying to keep your psychotic rage in check and that rising body count under control. After all, sometimes getting ahead in this world can be absolute murder! In game terms, you lead "meetings" where all players contribute a card, usually of the matching suit. The highest played card wins, but each meeting will have a "killer suit" that beats the leading suit. A scene card drawn for each meeting further complicates things, forcing players to always remain on their toes. In this merciless world of high finance, some players will be forced to draw murder cards, and eventually those bodies will start to pile up. Bodies are worth negative points — unless you happen to have collected the most, in which case they might actually help you secure your victory. —description from the publisher

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