Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Command an American squad through programmed World War II missions where paragraph lookups and event checks operate a hidden German enemy.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Ambush! is a solitaire tactical wargame that places one player in command of an American infantry squad in World War II France. Before a mission, the player selects soldiers, assigns weapons, and records individual command, initiative, perception, movement, and combat abilities. The squad then advances across a hex map with no visible opponent. Entering hexes and taking actions triggers numbered events; the mission and paragraph books reveal sightings, fire, movement, civilians, surprises, and German responses only when the squad encounters them. Once combat begins, sequenced action rounds govern movement, fire, wounds, morale, and command decisions. Each soldier is a persistent individual rather than an interchangeable counter, so casualties and successful missions shape the continuing campaign. Eight included missions vary objectives, terrain, scripted possibilities, and enemy behavior while still leaving the player meaningful tactical freedom. Ambush! pioneered a programmed-paragraph system that creates hidden information without an opposing player, turning every road, building, and quiet field into a decision about formation, reconnaissance, and risk.