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Amalfi box art
Rich game profile

Amalfi

In Amalfi, players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the last century, however its importance has diminished. The merchants of Amalfi are eager to recapture their previous...

Players

1-4

Time

120-180

Age

12+

Weight

3

Rating

6.67

Should this hit the table?

Quick read before the metadata.

Amalfi has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Amalfi has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Amalfi has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, decent scalability, and is moderately easy to learn. Overall, it offers a high level of replayability.

Luck profile

Amalfi has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Amalfi offers a good balance between luck and player agency.

Overview

What ABG knows about this game

In Amalfi, players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the last century, however its importance has diminished. The merchants of Amalfi are eager to recapture their previous success and revive the abandoned port town, but they only have 6 small ships. Players trade resources using their ships and earn money and invest it in improving their infrastructure to help earn even more money! By purchasing charts and investing in navigation, players can earn more money, more efficiently. By building new ships, players can have more workers to take more actions. By collecting paints, books and historical buildings, they receive honor and acclaim. By hiring renowned historical figures who supports strategy, the players actions get stronger. Players work towards the goal of reviving Amalfi, while also becoming the most successful family in this historically significant harbor city.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Takeo Yamada

Artists

2
Urabe Rocinante ???? (Sai Beppu)

Publishers

1
uchibacoya

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