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Alsace 1944 box art
Rich game profile

Alsace 1944

Alsace 1944, the wargame contained in Vae Victis issue 59, simulates the 1st French Army offensive, whose aim was to flank the Vosges from the south and take control of the Haute-Alsace (Belfort and Mulhouse area). One player takes control of the German forces and the other comma...

Players

2

Time

?-?

Age

12+

Weight

2.33

Rating

6.96

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Alsace 1944 has a high variability gameboard, offering different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Alsace 1944 has a strong replayability score of 7.7.

Luck profile

Alsace 1944 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Alsace 1944, the wargame contained in Vae Victis issue 59, simulates the 1st French Army offensive, whose aim was to flank the Vosges from the south and take control of the Haute-Alsace (Belfort and Mulhouse area). One player takes control of the German forces and the other command the French. The game uses the same system as "Ardennes 1944" published in Vae Victis issue 48. As with all Vae Victis games, the counters need to be cut out and mounted. The magazine and rules are entirely in French. However the English translations of the Rules and Designer's notes are available from Grognard.com.

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Commerce mapping

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Credits

People and publishers

Designers

2
Christophe Gentil-Perret Luc Olivier

Artists

2
Didier Bourgeois Christophe Camilotte

Publishers

1
Vae Victis

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