Table feel
Moderate interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions.
Welcome to the highly lucrative world of intergalactic real-estate! In Alienation, you will assume the role of a real-estate agent attempting to satisfy various alien creature clientele. But watch out for your rival competitors, because they will surely be trying to corner the ma...
Players
2-4
Time
15-30
Age
8+
Weight
1.14
Rating
7.33
Should this hit the table?
Moderate interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions.
Alienation has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Alienation has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Welcome to the highly lucrative world of intergalactic real-estate! In Alienation, you will assume the role of a real-estate agent attempting to satisfy various alien creature clientele. But watch out for your rival competitors, because they will surely be trying to corner the market. Finish with the most points after 3 rounds to win the game! Players will draft a hand of 9 alien creature cards. Creature cards may have 1, 2, or 3 creatures displayed in one of 6 races: Friendlies, Meanies, Rowdies, Sleepies, Matchies, and Sunnies. Each race has very distinct personalities and interacts differently with their neighbors. On his/her turn, the starting player will take one of 2 actions: 1. Play 1 card in his/her own solar system. 2. Play 1 card in another player’s solar system. All cards must be played either adjacent or diagonal to the sun card. Play proceeds left. The next player then takes one of the 2 actions. Once your solar system has 8 creature cards surrounding the sun, it is full. You may now ONLY play cards in other players’ solar systems. The round ends once all solar systems are filled. The final card in each player’s hand is placed into the discard pile. Each player will now score his/her solar system.
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