Table feel
Moderate interaction
Wandering through the winding paths of a magic forest Alice stumbles upon a royal garden. Poor gardeners have been rushed off their feet trying to arrange it according to the Queen's wishes. The trees must be as far apart as possible, the rose bushes must be the most sumptuous in...
Players
1-4
Time
30-45
Age
8+
Weight
1.33
Rating
7.17
Should this hit the table?
Moderate interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction
Alice's Garden offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.05.
Alice's Garden has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Wandering through the winding paths of a magic forest Alice stumbles upon a royal garden. Poor gardeners have been rushed off their feet trying to arrange it according to the Queen's wishes. The trees must be as far apart as possible, the rose bushes must be the most sumptuous in the whole Wonderland, and the chess pieces must have a neat path to walk on. Is it possible to achieve all that and be spared the Queen's wrath? In Alice's Garden, you arrange the garden plants in the most advantageous way and help Alice and the gardeners appease the Queen and grow the best garden in Wonderland. To do this, you place tiles on your individual player boards, with the tiles being of different shapes, 'Tetris-style, and depicting flowers, trees, etc. To win more points, you should fulfill as many requirements as possible. The game ends after the round in which a player can't place a tile from the supply on their player board. The player with the most points wins. —description from the publisher
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