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Alcazar box art
Rich game profile

Alcazar

The game is about building castles and villas. The bigger the better. The bigger your building is, the more people who can live inside and the more valuable they get. But watch out - the more you build, the more space you need - so it can be possible that your small building will...

Players

2-5

Time

?-?

Age

10+

Weight

2.77

Rating

6.04

Should this hit the table?

Quick read before the metadata.

Alcazar has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Alcazar has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Alcazar offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Alcazar has a solid replayability score of 7.95.

Luck profile

Alcazar has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The game is about building castles and villas. The bigger the better. The bigger your building is, the more people who can live inside and the more valuable they get. But watch out - the more you build, the more space you need - so it can be possible that your small building will be 'eaten' by an opponent's big castle or villa. Your landlords will lose their house and furniture except if they are sold for enough, at the right moment, to get some hidden silver instead. The winner will be the player with the biggest buildings and the most money. (Found on KOSMOS-Homepage - free translation from German) This game seems to be the game that Altura should have become.

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Editions

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Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Wolfgang Kramer

Artists

1
Eckhard Freytag

Publishers

1
KOSMOS

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