Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
In the card game Alarm!, you play a burglar who's "hard at work" during his "nightshift". On your turn, you deal a card to each of the players that can increase or decrease that chances of that player being caught by the police – and this is a Bad Thing, of course, since the pres...
Players
3-6
Time
?-?
Age
8+
Weight
1.33
Rating
5.91
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game has a high degree of variability in its gameboard, expansions available, and strategic depth. It offers a good level of player interaction and scales well with different player counts. While it may not be the easiest game to learn, it still provides a solid replayability experience.
The final luck score for Alarm! is 5.67. The game has a low randomness impact, with random elements playing a minimal role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. Overall, the game's outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
In the card game Alarm!, you play a burglar who's "hard at work" during his "nightshift". On your turn, you deal a card to each of the players that can increase or decrease that chances of that player being caught by the police – and this is a Bad Thing, of course, since the presence of the police is antithetical to you doing a good job at your work. In the end, the player who doesn't get caught by the police wins!
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