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Agents: Sword And Shield box art
Rich game profile

Agents: Sword And Shield

This is a game about CIA, KGB, MI-6 and Mossad agents who are trying to extend their influence to the world in the conditions of the Cold War. Main mechanics: Counter bag-building - you put your agents tokens in to opponent's bags instead of your own and by so determine their fut...

Players

2-4

Time

15-60

Age

12+

Weight

2

Rating

7.02

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction with a mix of direct confrontation and strategic depth.

Replay value

Agents: Sword and Shield offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

Agents: Sword and Shield has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element overpowering the other. Overall, player strategy and decisions have a moderate influence on the game outcome, but luck also plays a significant part in determining the final result.

Overview

What ABG knows about this game

This is a game about CIA, KGB, MI-6 and Mossad agents who are trying to extend their influence to the world in the conditions of the Cold War. Main mechanics: Counter bag-building - you put your agents tokens in to opponent's bags instead of your own and by so determine their future actions. Hidden goal (agenda) - each player has a hidden agenda completion of which will advance him in reaching ultimate victory unnoticed. Area control - the main goal is to dominate in more regions then opponents. You need to spread your agents into different regions to accomplish this.

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Commerce mapping

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Credits

People and publishers

Designers

2
Yan Yegorov Nikolay Zolotarev

Publishers

1
Zvezda

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