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Affinity box art
Rich game profile

Affinity

Everyone can understand emotions, but can you decipher each other's emotions? Is your group harmonious...or perhaps discordant? Find out in this game full of emotions... In Affinity, all players get an emotion card, with one of the four "emotion spirits": Fun, Sad, Beautiful or C...

Players

3-8

Time

?-?

Age

8+

Weight

?

Rating

6.60

Should this hit the table?

Quick read before the metadata.

Affinity has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Affinity has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Affinity has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. Affinity scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, making it accessible to a wide range of players. Overall, Affinity has a good replayability score of 7.9.

Luck profile

Affinity has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Everyone can understand emotions, but can you decipher each other's emotions? Is your group harmonious...or perhaps discordant? Find out in this game full of emotions... In Affinity, all players get an emotion card, with one of the four "emotion spirits": Fun, Sad, Beautiful or Creepy. Each player also draws nine sentence cards: three starts, three middles, and three endings. With three cards, one of each type, they create a sentence trying to convey, as best they can, the emotion they received, then they give the sentence to the player on their left. The sentences are then read, and everyone other than the person who created each particular sentence can then discuss them, attempting to guess what the intended emotion was. If they guess the right emotion, move the complicity token forward; if not, move the Discord token forward. The game continues until Harmony or Discord reaches the end of the track.

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Editions

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Credits

People and publishers

Designers

4
Davy Bernard Roméo Hennion Clément Leclercq Jean Philippe Sahut

Artists

1
Emma Ferraro

Publishers

1
Game Flow

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