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The Acts Of The Evangelists box art
Rich game profile

The Acts Of The Evangelists

In The Acts of the Evangelists, players compose the texts that history will know as the four Christian gospels. Travel to nine cities of the Roman Empire, acquiring traditions about the life and sayings of Jesus of Nazareth, interview eyewitnesses to those traditions, and arrange...

Players

2-5

Time

45-60

Age

10+

Weight

2.33

Rating

7.18

Should this hit the table?

Quick read before the metadata.

The Acts of the Evangelists has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies. However, the game does not place a heavy emphasis on cooperation.

Teach 2.8

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The Acts of the Evangelists has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies. However, the game does not place a heavy emphasis on cooperation.

Replay value

The Acts of the Evangelists has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a consistent and engaging experience for players of different skill levels and group sizes.

Luck profile

The Acts of the Evangelists has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In The Acts of the Evangelists, players compose the texts that history will know as the four Christian gospels. Travel to nine cities of the Roman Empire, acquiring traditions about the life and sayings of Jesus of Nazareth, interview eyewitnesses to those traditions, and arrange your text into a pleasing literary account. You begin the game with three codex leaves, each of which can accommodate two tradition cards, and when you acquire a tradition you “write” it into your text by physically placing it on the codex leaf card. On your turn, you receive three action octagons, to initiate actions, which let you travel, gain a tradition card, interview an eyewitness, or rearrange the leaves of your text. Each action has a “weak” (one octagon) or “strong” (two octagons) form. Additionally players have “follow tokens” which you give to an opponent to follow an action they took. The game ends when all nine of the eyewitnesses have died. Players score points for the witnesses they interviewed, the literary devices they create, and the traditions they acquire that match their theme. The player with the most points wins.

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Credits

People and publishers

Designers

1
Jeff Warrender

Artists

1
Rebecca McConnell

Publishers

1
Belltower Games

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