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Actionworks box art
Rich game profile

Actionworks

A fast-paced Industrial-Revolution-themed card game. Cards represent different kinds of actions in a factory. Players try to collect cards of their action type while using cards to change the pool of available cards. When it's your turn, you can play cards from your hand to modif...

Players

2-6

Time

?-?

Age

8+

Weight

1.75

Rating

6.85

Should this hit the table?

Quick read before the metadata.

Actionworks has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Actionworks has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.

Replay value

Actionworks has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Actionworks has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A fast-paced Industrial-Revolution-themed card game. Cards represent different kinds of actions in a factory. Players try to collect cards of their action type while using cards to change the pool of available cards. When it's your turn, you can play cards from your hand to modify the state of the factory in many ways: moving cards onto the factory floor, tossing cards into the scrap heap, "borrowing" cards from your opponents, etc. When you have cards you want to keep, you can ship them to your customers. At the end of the game, your score is based on the value of the cards that you've shipped.

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Editions

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Joseph Fatula

Artists

1
Joseph Fatula

Publishers

1
The Lumenaris Group, Inc.

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