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Abra Kazam! box art

Abra Kazam!

Players

3-8

Time

?-?

Age

8+

Weight

1

Rating

5.79

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Abra Kazam! has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Abra Kazam! offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a replayability score of 7.95.

Luck profile

Abra Kazam! has a moderate level of luck involved in the game. Random elements have minimal impact on the game outcome, as players have the ability to mitigate the effects of randomness through strategic decisions and planning. While luck still plays a significant role, there is also room for players to influence the outcome through their strategic choices. Overall, the game strikes a balanced mix of luck and strategy, making it an engaging and dynamic experience for players.

Overview

Welcome, sorcerer apprentices! You are here for a lesson in spells. More precisely, it's the day of the exam, and you have to cast and recognize spells of all kinds: Leviosa, Torticolax, Petrificus... Who will be the best sorcerer apprentice? Take your magic wand and good luck to you because sometimes the spells will turn against you! On your turn in Abra Kazam!, take the 24 cm. wooden magic wand, pick a card, then reproduce the gesture indicated on your card, trying to get others to guess your spell. The first player who finds the corresponding card on the table becomes the next sorcerer. Some spell gestures look quite similar, so it is not uncommon to be wrong in the rush! This new sorcerer has to act out the next spell challenge while following the command on the card just found, e.g., "Place the thumb of your hand holding the wand on your nose", or "Wedge your wand in the crook of the elbow", or "Your elbows must be glued to your body". The first player to collect five cards wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Antonin Boccara

Artists

1
Jules Dubost

Publishers

1
Buzzy Games

Linked items

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