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Aargh! box art
Rich game profile

Aargh!

Publisher's blurb: Yo Ho Ho and a Box O' Fun! Go for the gold in this game of treasure matching using your memory skills. But watch out for the Skull & Crossbones or your precious gold will get taken away. The person with the most gold in the end wins! Children's game, box says A...

Players

2-4

Time

?-?

Age

3+

Weight

1

Rating

6.01

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game aargh! has a high replayability score due to its high variability, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

aargh! has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but luck still plays a significant role. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Publisher's blurb: Yo Ho Ho and a Box O' Fun! Go for the gold in this game of treasure matching using your memory skills. But watch out for the Skull & Crossbones or your precious gold will get taken away. The person with the most gold in the end wins! Children's game, box says Ages 3 and up. A variant on the Memory type games, the twist is that you are trying to match the tile that was turned over second by the person who went before you, so a little harder than the standard game. Get pirate gold tokens when you make correct matches, lose gold by turning over the Skull & Crossbones. Whoever has the most gold at the end wins the game.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Aaron Weissblum

Artists

1
Alvin Madden

Publishers

1
SimplyFun

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