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Aachen box art
Rich game profile

Aachen

Aachen is a simulation/game depicting the battle for the city of Aachen from September 12 through October 21, 1944. The struggle between the US 1st Army's VII and XIX Corps is presented on a scale of 1/2 mile (800 m.) per hexagon and company/battalion sized units, with a time fra...

Players

2

Time

?-?

Age

12+

Weight

3.67

Rating

6.51

Should this hit the table?

Quick read before the metadata.

Aachen has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Aachen has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Aachen offers a high level of variability with its gameboard and expansions, allowing for different experiences each time. The strategic depth and scalability of the game further enhance its replay value. While it may not be the easiest game to learn, it strikes a good balance between depth and accessibility. Overall, Aachen has a strong replayability score of 8.13.

Luck profile

Aachen has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Aachen is a simulation/game depicting the battle for the city of Aachen from September 12 through October 21, 1944. The struggle between the US 1st Army's VII and XIX Corps is presented on a scale of 1/2 mile (800 m.) per hexagon and company/battalion sized units, with a time frame of one turn (containing 5-6 impulses) per day. The problems posed by the game for the Americans is how to penetrate a double belt of fortifications and capture a large city while at the same time minimizing losses. The German player must use the advantage of good defensive terrain to get the maximum effect out of his poor quality troops so as to slow the US Army's advance until powerful reinforcements can arrive. Both sides will have to attack and defend with seemingly inadequate resources. 600 Counters (2 Counter Sheets)

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

2
Winston Hamilton Jack Radey

Artists

4
Ina Clausen Jack Radey Bruce Weigle Joe Youst

Publishers

3
3W (World Wide Wargames) CoSi People's War Games

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