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A Study in Emerald box art
2013 Ranked #1,264

A Study in Emerald

A sprawling first-edition collision of deck-building, area influence, assassination, hidden factions, Sherlock Holmes, and cosmic horror.

Strategy Games Horror Murder / Mystery Deck, Bag, and Pool Building Hidden Roles

Players

2-5

Play time

90 min

Age

13+

Complexity

3.46/5

Rating

7.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.8/5

High replayability

Interaction 4.9/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.4/5

Deep strategy

Player control 3.8/5

More strategic control

Setup time About 15 min
Teach time About 30 min
Table footprint Large
Recommended edition A Study in Emerald – Treefrog Games English Kickstarter edition (2013)
See all 24 specifications

How it plays

How does it play?

Build a deck, contest cities, deploy agents, and conceal your allegiance in Martin Wallace’s first-edition Sherlock Holmes–Lovecraft secret war.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A Study in Emerald is Martin Wallace’s ambitious 2013 design based on Neil Gaiman’s story, mixing Sherlock Holmes, Victorian anarchists, and Lovecraftian rule. Players begin with secret Loyalist or Restorationist identities and use influence cubes to compete for cards and control of cities. Drafted cards expand a personal deck with agents, assassinations, movement, protection, and one-use events; agents then operate across a point-to-point map while war and revolution tracks push the world toward several possible endings. The central tension is collective as well as personal: the weakest member of a faction can condemn everyone on that side, yet revealing your allegiance too early invites sabotage. This is the expansive first edition, not the later streamlined second edition, and its volatile systems create a singular negotiation-and-deduction game.

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How to play

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
A Study in Emerald – Treefrog Games English Kickstarter edition (2013) 2013 English Treefrog Games / GB

Game and edition data

All specifications (24)

Play and group

Players
2–5
Play time
90 min
Age
13+
Complexity
3.5/5
App
None app Source
Player elimination
No Source

Practicalities

Setup time
About 15 min Source
Teach time
About 30 min Source
Teardown time
About 10 min Source
Table footprint
Large Source

Campaign and continuity

Group continuity
Flexible Source
Resettable
Fully Resettable Source
Save system
No formal save system; sessions are standalone. Source
Consumable components
No consumable components. Source

Edition and product

Optional extras
This profile is for the expansive 2013 first edition, not the separately catalogued second edition. Source
Recommended edition
A Study in Emerald – Treefrog Games English Kickstarter edition (2013) Source
Language
English
Region
GB
Availability
Observed
Current edition
No Source
Box weight
1600 g Source
Box dimensions
31.1 × 22.9 × 5.1 cm Source
Consumable components
None. Source
Compatibility
2013 Treefrog Kickstarter First Edition Wfg2008 Ks, Including Bonus Zombie Meeples And Twelve Bonus Cards. Source
Credits and catalog connections

Credits

Designers

1
Martin Wallace

Artists

3
Geof Banyard Peter Dennis Anne Stokes

Publishers

1
Treefrog Games

Linked items

No published linked games yet.