Table feel
Moderate level of direct confrontation and strategic depth, high frequency of interaction, low emphasis on cooperation.
Only a few fighters have made you eat dust. Coincidentally, one of them is standing in front of you right now, ready to fight. Your hands rise into an impenetrable guard. Your time has come to take revenge! In the fighting game 8 Masters' Revenge, you are a martial arts master an...
Players
1-4
Time
15-45
Age
13+
Weight
2.4
Rating
6.20
Should this hit the table?
Moderate level of direct confrontation and strategic depth, high frequency of interaction, low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, high frequency of interaction, low emphasis on cooperation.
The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a moderate level of depth.
The final luck score for 8 Masters' Revenge is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Only a few fighters have made you eat dust. Coincidentally, one of them is standing in front of you right now, ready to fight. Your hands rise into an impenetrable guard. Your time has come to take revenge! In the fighting game 8 Masters' Revenge, you are a martial arts master and you want to beat your opponents, strike after strike. Your only weapons are your two hands, represented by the two cards you have in play. Find the weak point in your opponent's guard to deal damage to him. As soon as his "health" marker reaches the last space of his life track, he is out of the game. The last surviving player wins the fight!
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