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5ive Straight box art
Rich game profile

5ive Straight

A very nice peg-board game, now re-issued. The plastic board has 100 holes, numbered in a oft reversing spiral with 1 in the center. A deck of numbered cards from 1-100 is shuffled and players start with 4 each. You may either play a card and stick a peg in, or draw a card, the h...

Players

2-9

Time

?-?

Age

7+

Weight

1.68

Rating

6.30

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game 5ive straight has a high replayability score due to its high variability in gameboard setups, the presence of expansions that add new content, deep strategic possibilities, and good scalability with different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for 5ive straight is 5.67, indicating a balanced mix of luck and strategy. While random elements have a notable impact on the game outcome, players also have substantial ability to mitigate randomness through strategic decisions and planning. The game is not heavily dependent on luck, but it is not primarily determined by player strategy either. Overall, luck and strategy both play a significant role in the game.

Overview

What ABG knows about this game

A very nice peg-board game, now re-issued. The plastic board has 100 holes, numbered in a oft reversing spiral with 1 in the center. A deck of numbered cards from 1-100 is shuffled and players start with 4 each. You may either play a card and stick a peg in, or draw a card, the hand limit being 4. And of course, you're trying to get five of your pegs in a row to win. Simple, except that playing a card allows you to place a peg in that number, or any empty number above. So with a 60, I can fill a space from 60 to 100, the outside rows effectively, but with a 6, I can play practically anywhere, especially the key points in the center area. The game is for 2-3 players, but works even better when played in partnership, your partner frustrated as you fill high numbers with low cards, you frustrated as your partner fails to block. Very good fun and nice for non-gamers. Similar to: Take 5 5 in a Row Go-Moku Renju Pente

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