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30 Years War box art
Rich game profile

30 Years War

(from the rulebook:) 30 YEARS WAR is a game of the conflict fought from 1618 through 1648 in Europe. The game may be played by two, three or four individuals or groups, each representing one or more "Major Powers." The objective of each player is to gain dominance over Europe. .....

Players

2-4

Time

?-?

Age

12+

Weight

2.83

Rating

5.97

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, the game has a high replayability score of 7.925.

Luck profile

The final luck score for 30 Years War is 8 out of 10, indicating a low influence of luck. While there are random elements in the game, such as dice rolls and card draws, they have minimal impact on the overall outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

(from the rulebook:) 30 YEARS WAR is a game of the conflict fought from 1618 through 1648 in Europe. The game may be played by two, three or four individuals or groups, each representing one or more "Major Powers." The objective of each player is to gain dominance over Europe. ... Each game turn represents one year. Each area represents a historical region. Each leader represents an individual and supporting staff. Each strength point represents a brigade of about three Tercios, regiments, Ortas, etc. with a strength of 3-6000 soldiers (plus an indefinite number of camp followers).

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Joseph Miranda

Artists

2
David McElhannon Beth Queman

Publishers

1
Decision Games (I)

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