Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Our new boardgame 'Struggle for Europe' portrays in a realistic way the events which took place in Europe and Northern Africa between 1939 and 1945. But our game contains much more than this. It also gives the opportunity to carry through actions which did not happen, for example...
Players
2-5
Time
60-360
Age
13+
Weight
3.57
Rating
7.21
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
The game 1939-45 harc európáért has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the replay value, and the player interaction score ensures an engaging experience. While the game may not be the easiest to learn, it offers a rewarding and fresh experience with each playthrough.
The final luck score for 1939-45 harc európáért is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Our new boardgame 'Struggle for Europe' portrays in a realistic way the events which took place in Europe and Northern Africa between 1939 and 1945. But our game contains much more than this. It also gives the opportunity to carry through actions which did not happen, for example - The Germans' landing in England or the breaking through of the Allies in the Balkans. Moreover, 'Struggle for Europe' actually includes 8 games in one: 1. Sickle-cut. (Hitler's strategy to occupy France) 2. Barbarossa plan. (Hitler's strategy to occupy Moscow, etc.) 3. Military operations 'Bagration and Overlord'. (The Allies terms for 2 separate plans to land in Europe and occupy Berlin) 4. The entire campaign in Europe and Northern Africa. Each of the above has 2 versions, one for beginners and one for advanced players. The game is played on a mapboard printed on both sides. The conditions for victory of the different participating countries (i.e. players) vary, for example, Italy could remain neutral and still win the game, even if the Allied troops occupy Berlin. All the elements of warfare can be found in this game - infantry, armed troops, navy, airforce, paratroops, bombers, artillery*, planes and submarines represented by about 200 markers. The battles are settled in a simple and clearly defined way. Long-term strategic planning plays an important role and players are also obliged to make decision in financial matters. [*There are no artillery pieces in the game. It is only mentioned in the English description, probably by mistake.] (description from the bottom of the game's box)
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