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1893: Cologne box art
Rich game profile

1893: Cologne

1893 is a game in the 18xx series set in the Cologne region of Germany and intended for 2-4 players. Designed by Edwin Eckert and produced by Marflow Games, 1893 contains many very distinct departures from typical 18xx game. As with most 18xx games, players will start the game wi...

Players

2-4

Time

?-?

Age

?+

Weight

3.33

Rating

6.99

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game 1893: Cologne has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

The final luck score for 1893: Cologne is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

1893 is a game in the 18xx series set in the Cologne region of Germany and intended for 2-4 players. Designed by Edwin Eckert and produced by Marflow Games, 1893 contains many very distinct departures from typical 18xx game. As with most 18xx games, players will start the game with an equal sum of cash and then invest in various types of companies. Those companies will then operate and earn income for their shareholders. As technology develops, revenues increase until eventually a winner emerges as the player with the greatest personal worth (combined cash and stock portfolio value).

Media

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Edwin Eckert

Artists

1
Wolfram Janich

Publishers

1
Marflow Games

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