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1843 box art
Rich game profile

1843

1843 aka 18FR-RCE, more familiarly known as 18Fried Rice, is an 18xx re-envisioning of 18FR. Significant differences include a ninth company, an extended train roster, a slew of map changes, an additional private company with a new power and tweaks to the other privates, changes...

Players

2-6

Time

?-?

Age

12+

Weight

4

Rating

7.19

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game 1843 has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning also contribute to its replay value.

Luck profile

The final luck score for 1843 is 6.333, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

1843 aka 18FR-RCE, more familiarly known as 18Fried Rice, is an 18xx re-envisioning of 18FR. Significant differences include a ninth company, an extended train roster, a slew of map changes, an additional private company with a new power and tweaks to the other privates, changes to the track-tile manifest, etc. However this remains a fast train-rush game. Trains are expensive and they move quickly even when player companies aren't buying them...and players will be buying non-permanent trains out of pocket... The primary goals of 1843 were to reduce the bankruptcy rate to well below 50% of games (versus the near 100% rate of 1830 and 18FR when played aggressively) while also providing for a volatile and dynamic game with good texture and more interesting train and track management sub-games (especially in the late game).

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
J. C. Lawrence

Artists

1
J. C. Lawrence

Publishers

1
(Web published)

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