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12 Gangsters box art

12 Gangsters

Players

3-6

Time

?-?

Age

8+

Weight

1

Rating

5.81

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

12 Gangsters offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between simplicity and depth. Overall, 12 Gangsters has a strong replayability score of 8.05 out of 10.

Luck profile

The final luck score for 12 Gangsters is 5.67, indicating a balanced mix of luck and strategy. Random elements have a minimal impact on the game outcome, with players having substantial ability to mitigate randomness through strategic decisions and planning. While luck still plays a role, player strategy and decisions primarily determine the game outcome.

Overview

In 12 Gangsters, your twelve gangsters must participate in twelve heists in order to prove themselves to the Boss. The Boss will be in charge of one team of gangsters in each heist. The rules are clear: Your gangster cannot steal more money than the Boss! It is up to you to send out the right gangster at the right time. The more money your gangsters collect, the happier the Boss will be... —description from the publisher

Category

1

Mechanism

1

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Yusuke Emi (????)

Artists

1
Simon Douchy

Publishers

1
Blue Orange (EU)

Linked items

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