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12 Chip Trick box art
Rich game profile

12 Chip Trick

In 12??????? (12 Chip Trick), a trick-taking game for exactly 3 players, the players are attempting to score the most points, but if a player scores 21 or more, their points are halved. The game uses 12 discs, half red and half black, numbered 1 to 12. It is a "may follow" game w...

Players

2-4

Time

?-?

Age

8+

Weight

1.25

Rating

6.58

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, the game has a strong replayability score of 7.9.

Luck profile

The final luck score for 12 Chip Trick is 5.67. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In 12??????? (12 Chip Trick), a trick-taking game for exactly 3 players, the players are attempting to score the most points, but if a player scores 21 or more, their points are halved. The game uses 12 discs, half red and half black, numbered 1 to 12. It is a "may follow" game where the players draft the discs played to the trick back to their hands. The winner takes a disc face up, not to be used again. The other players take discs face down, into their hand. The game ends once a player has no discs to play. All players reveal their 4 discs and sum their points. The player with the most points after a number of rounds wins.

Media

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Editions

Versions and regional releases

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Commerce mapping

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Credits

People and publishers

Designers

1
root (???)

Artists

1
Chong

Publishers

2
(Self-Published) Mandoo Games

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