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100! box art
Rich game profile

100!

In 100!, players constantly discard cards they don't need, then draw other cards to replace them. Everyone plays simultaneously and tries to order their cards in such a way that they either hold rows of ten cards or of the numbers 18 to 22 in hand. The first player to achieve thi...

Players

3-5

Time

?-?

Age

9+

Weight

1

Rating

5.16

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game 100! has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning also contribute to its replay value.

Luck profile

The final luck score for 100! is 6.67. The game has a moderate randomness impact, with random elements playing a notable but not exclusive role in determining the outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game's overall luck dependence is balanced, with a mix of luck and strategy influencing the outcome. While luck does play a role, player strategy and decisions primarily determine the game's outcome.

Overview

What ABG knows about this game

In 100!, players constantly discard cards they don't need, then draw other cards to replace them. Everyone plays simultaneously and tries to order their cards in such a way that they either hold rows of ten cards or of the numbers 18 to 22 in hand. The first player to achieve this wins the round. That's not so easy, though, since in this 100th card game from Adlung-Spiele everyone plays simultaneously and chaotically, as is the case in many of the publisher's releases.

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Editions

Versions and regional releases

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Commerce mapping

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Credits

People and publishers

Designers

2
Karsten Adlung Bernhard Naegele

Artists

1
Dennis Lohausen

Publishers

1
Adlung-Spiele

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